I'll play around with your workaround because in our case we're just trying to pass around a dev environment and aren't using Docker quite yet for production. I'm running a simple bundle exec rails c and it takes minutes to load, and once it does, it is extremely slow. I'm experiencing big slow downs with boot2docker due to the speed of the Virtualbox shares compared with nfs shares.
Not sure what changed. Also have a lot more memory on my new laptop, so that was probably a big part of the slowdown. With vagrant, I'm using coreos-vagrant as a basis image. And this is how I'm sharing the folders: config. The problem is that with the current version of boot2docker files are shared between your host and your vm using vbox shares which is a LOT slower than the nfs share you were using in your coreos-vagrant setup. The way to resolve it would be to get NFS working in boot2docker which I haven't been able to do yet.
For others who have this problem—ie. It's slightly convoluted, but basically you always install bundler and the gems as the non-root application user:.
I'm getting the following error though:. I can successfully run the gist I posted as-is, so I assume it's some difference in your configuration. Actually I get the error even using your base image only difference is swapped to ruby 2. I haven't found a great pattern that works seamlessly for these things in a dev environment yet. I love using fig for dev, but would love to find a quicker solution for building gems. I wonder if aanand would consider reopening this issue, since even based on his last comment he wasn't happy with the mechanism being pushed to us.
I believe any langauge would have similar issues downloading and installing dependencies. What is the cause of the slowness here? Is it mostly network latency while downloading the gems? With fig, when you switch to a branch with different dependencies you have to rebuild the entire container which requires re-downloading and re-installing all of the gems and can take upwards of minutes if you have a lot of gems.
We're all looking for a solution where we could just fig run web bundle and avoid rebuilding the container. Cool, that's what I was thinking. It can take a long time to re-download your dependencies when they change. Both of these support a local cache as well.
I don't think the fig run web bundle approach is really correct. If you're doing interactive development, I would just do it inside a single container that you don't destroy. NET 5 will not, then it will take until. This is a downer, because as an ISV with annually upgrades at the customer sites any versions without long term support are hardly an option.
What is the patching strategy for Build Tools? Will this fix sites being dead when new. NET core hosting bundles are installed on servers? We've had issues with the recent hosting bundles where installing them has killed off sites.
It's been a nightmare to try and figure out why. When the issue strikes, we have to manually remove all instances of the. NET core hosting bundle from the affected server and manually install the latest bundle. It's highly annoying as it is inconsistent, takes sites offline. I wanted to share an update on this. We just shipped. NET 5. As I mentioned earlier we're working on adding support for deploying updates for. NET Core 2. You're probably familiar with our "patch Tuesday" release cycle, we ship updates on the second Tuesday of each month, we plan to ship the first patch for.
We're furiously working on this and since the work is not all done there's a small possibility we don't make it in time for December or we find a last minute issue we need to address in which case we would deliver updates on MU starting January instead of December, but in either case this is coming pretty soon within the next 2 months. We plan to put together a blog post detailing what you should expect in terms of experience and will get that out a week or so ahead of the first MU update.
Given that the work here is mostly done and we're expecting to ship 5. I do want to share something else though - the hosting bundle is just a wrapper around 3 other installers - the.
The first 2. NET Core runtime are already individually deployable via MU including if you deployed the hosting bundle previously these components will be updated via their stand alone installers on MU. Since there can only be 1 copy of ANCM at any time, the compat bar is very high and this component is updated very infrequently, usually just once a year.
We have not shipped any updates to the ANCM component since the summer of and certainly nothing since we started shipping updates on MU. So even if we had the entire hosting bundle were available MU the bits you install would be no different than what you're already getting today from MU.
To summarize, you should deploy the. Thanks for sharing that jamshedd. One question to make sure I got it right: So I can install the hosting bundle and after this, the two components that usually get changed are patched using Windows Update?
I just don't see the version number of "Microsoft. I ask this because I only see one of the 3 installers mentioned by you in the software list, the "Microsoft. NET Core Since patching. NET Core is relevant for security I need to make sure there is no misunderstanding. Does this include the older v1 module? If I change the handler in web. Or should I still use the 2. So you can install the hosting bundle corresponding to the highest runtime you plan to use.
Hey hey, me again, idk if you read my comment I'd posted above your's. No worries, I got a solution. I'm also on Xbox. Simply go to manage game to view everything installed, related to BFC.
Then go down to saves. You'll see a personal save and "reserved space". Delete reserved space. Choose to start the game. You'll be propmted to accept terms and conditions again etc. But then you should be able to download the update and begin playing online. If you do that and it says that update is installed but it's just been loading afterwards for like, 10 minutes, close the game and load again. You should be good to go immediately!
See you on the battlefield! Help us improve Answers HQ! Take Survey No, Thanks. Sign In or Register. See details Show less. Same Problem.
But 1. Joined: Oct 26, Posts: 2. I have this bug too. AccessGame , Feb 7, AlfredoJimenezDev , Feb 8, Joined: Oct 10, Posts: I'm also experiencing this bug. I mean, I love Unity, but since the New Year, such bugs seem to appear much more often than ever.
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